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Showing posts from December, 2018

Charity Fair Project Blog | 12/20/18

Summary:        What we had to do for this project is find and research a certain charity that you are passionate about (we chose the AFSP, or the American Foundation for Suicide Prevention. Then, as a group, create a website/video for that charity and an ignite presentation (as shown above). On top of this, we also created products (we created Luminary Lanterns) that we sold to raise money, while also creating an instructable for it, a cost and profit document, and carbon footprint map. Lastly, we created a Trifold displaying most of what we completed during the span of the entire project. One thing I learned through creating this project was how collaging certain colors can create an attractive product and how to do just that. I also learned how to create an attractive website through using both powerful words, while also using powerful images and graphics. In addition, I learned that this same idea applies with ignites. That in order to have a high-class ignite you must use p

Motion - Speed and Velocity | 12/10/18-12/14/18

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Applet position vs time graph  by  MikeRun Summary:        Velocity has both a direction and a magnitude (therefore making it a vector quantity) whereas speed only has a magnitude (therefore making it a scalar quantity). For example, when driving a car on a freeway your speed could be 50 m/hr (or mph). Although, your velocity could be something like 50 m/hr north. In order to find the magnitude for speed you must follow a simple formula, distance covered divided by time taken. In order to find the magnitude when trying to find the velocity of an object, you must follow the formula of distance from origin (or reference point) divided by time taken. One way to find speed and velocity is to look at a position vs time graph. What a position vs time graph really tells us is where an object is. We can look at the slope of the lines on a position vs time graph to help us to find the speed and velocity of an object by telling us both the position of an object and how much time it took fo

Motion - Scalars and Vectors | 12/3/18-12/7/18

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Cube  by  DynaBlast Summary:        Motion can be described in two different types of quantities, scalar and vector quantities. Scalar quantities are quantities that only have a magnitude or size. Vector quantities are quantities that have both a magnitude and an associate direction (also known as a magnitude direction). One example of the difference between scalar and vector quantities are distance and displacement. Distance, a scalar quantity describes the amount an object has traveled. Displacement however, is a vector quantity and it expresses the distance between the origin and destination of an object in the shortest interval or distance possible. Displacement also describes the direction of a straight line from the origin to the destination. An example of distance is that the person ran half a lap around circular track that is 400 meters, meaning that they ran 200 meters. An example of displacement would be that the distance from one end of the circular 400 meter track to